Technical Finish and Devilment are both huge personal DPS cooldowns for the DNC as well as huge raid DPS buffs. Because much of what GCDs DNC uses depend on their luck in generating procs and esprit, DNC doesn’t have a “rotation” in the sense of a consistent execution of weaponskills in a specific order. Losing a Fountainfall / Bloodshower proc is a 142 potency loss over our average GCD potency. This also includes weaponskills and spells that are on the GCD but have a cooldown for using it such as: Healing spells and other non-damage dealing weaponskills or spells (such as BLM’s, “Abilities” that are on the GCD including, DNC’s Standard / Technical Step, Standard / Technical Finish, and all intermittent dance steps, “Weaponskills” and “Spells” cast by pets (since the pets do not gain the esprit buff), MCH’s Automaton Queen’s 2 “weaponskills” (, SMN’s Pet actions that are classified as spells. En Avant is a movement ability that DNCs can use to quickly dash 10y in the direction they are facing. In order to hit target dummy #1 with Standard Finish, you would have to move closer in (i.e. Keep in mind when weaving Flourish, it will generate a Fan Dance III proc. Losing 10 esprit due to overcapping is a loss of 53.4 potency per 10 esprit. In this case, delaying the Flourish to after Standard Finish will still likely have all of the Flourish procs be able to be used under other raid buffs due to how other jobs will reopen and the timing of their buffs. The base GCD is different for some skills. Hypercharge is decent for esprit generation because it enables the MCH to perform 5 Heat Blasts in the time they would normally use 3 GCDs. Cascade and Fountain each have a 50% chance to proc separate slightly more powerful weaponskills called Reverse Cascade and Fountainfall respectively. With the current balance of jobs in 5.2, I would only ever consider doing planned Dance Partner swaps if you have one DPS who does high overall damage but not great damage in Devilment window and another DPS who does great burst damage under Devilment but is low in overall damage while the 3rd DPS is mediocre in both. I know this looks low at face value. Since a disproportionately large amount of your damage occurs during buffs windows (specifically under Technical Finish and Devilment), this heavily weighs Crit to become more and more valuable over DH and DET which have a stagnant damage% increase during these windows. The opener is important for DNC’s rotation since it sets up all of their cooldowns and dance timings for the rest of the fight by executing these actions in a certain order. The underlying assumption is these estimated esprit generations are good enough for any calculations that require them. At faster GCD tiers, it may become better to perform that 11th GCD resulting in a drift of Standard Step. Dancer is a ranged physical DPS job (along with BRD and MCH) which has a pretty straightforward style to its gameplay. In the graph below, you can see that DET and DH secondary stat values are near equal to each other while under the effect of Devilment (the peak in this graph occurs at 47.6% DET / 52.4% DH). This means we only have 2 GCDs that can be used on something other than Flourish GCD procs (such as Saber Dance). (as to which procs use the ones with most potency first), use FDIII whenever its up,its kinda like free parking if you will. It also includes the best possible gear you can obtain before setting foot in any savage raid. Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. There are some awkward interactions with Devilment and MNK’s Perfect Balance, where several of the GCDs MNK will be doing under Devilment are Bootshine which has a guaranteed chance to crit, making Devilment’s +crit% chance worthless for these GCDs. The rotational flow of DNC is a simple combo / proc GCD system coupled with two dance abilities, Standard Step and Technical Step, on a 30 second and 2 min cooldown respectively. However, there are ways that we can avoid delaying Flourish while not losing any procs. Both these jobs will generally stay closer to base 2.50 GCD so will have comparable esprit generation. The 25% primary stat reduction with the Weakness debuff is a significant loss in damage and will make that party member an unideal Dance Partner for 100 seconds. Guide for Preparing Gear for Savage Raiding (5.3) – This is a guide for what gear to get when trying to gear up DNC in 5.3. 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